﻿using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using Game.Actions;
using Game.Ai.Internal.States.Patrol;
using Game.StateMachine;

namespace Game.Ai.Internal.States
{
    public class PatrolMachine : Machine
    {
        public PatrolMachine(ActionExecutor executor)
        {
            {
                var s = new PersueState(executor);
                AddState(s);
            }
            {
                var s = new PatrolState(executor);
                AddState(s);
                DefaultState = s;
            }
            {
                var s = new AttackState(executor);
                AddState(s);
            }
        }
    }
}
